Sometimes the opportunity to murder a game villain presents itself early on, but you let it slip by. Consider these times you could have killed your nemesis much, much earlier and been home in time for dinner, then subscribe to Outside Xbox: http://tinyurl.com/SubToOxbox

Early on in Rise of the Tomb Raider, for example, Lara gets the drop on the bad guys by beating them to a legendary lost tomb. She ends up with her gun to the sternum of Konstantin, the stigmata-having knife-liker who runs operations for a sinister and murdery cabal. Then she comes over all pacifist and puts the gun away.

If this was a crisis of conscience for Lara, it was short-lived, because not 30 seconds later she sets off a bunch of explosives to destroy the tomb area with a cave-in.

You know being crushed by falling masonry kills people as well, Lara? Hey, at least this way this priceless long lost is destroyed as well. Much better.

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