Assassin’s Creed makes your final health segment worth more, Bioshock makes enemies miss you first time, and platformers let you jump after you’ve sprinted off the platform edge – consider these (and more) crafty hidden ways games do you a solid and subscribe for more like this from Outside Xbox: http://www.tinyurl.com/SubToOxbox
On Twitter, game designer Jennifer Scheurle (twitter.com/gaohmee) recently asked other developers to share the hidden mechanics like these that get snuck into games, and those devs went and spilled the tea.
Assassin’s Creed, for instance, values the last shred of health in your health bar more highly than the rest, making it count for more than all the other shreds. The result is that when it looks like you’re at death’s door, bravely fighting for your life, you’re actually fine for another few hits. This in turn creates more dramatic, last-second comeback moments in which turn you the tide of battle with ‘zero’ health.
Bioshock, on the other hand, slips in a little trick that keeps you from being ‘unfairly’ ambushed by the denizens of the Lost City of Ayn Randis.
To ensure you don’t get shot in the back by an attacker you hadn’t quite clocked, Bioshock does you a solid and makes sure an enemy’s first volley misses you.
Their chosen projectiles sail past, you feel like a lucky damn hero, and then you whip around to blast them with your own bolts and bullets. We can only assume it’s their rotting party masks mucking up their aim.
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